Finally, they must kill the duke, a player assigned (I think) at random, whom the defenders need to rally around in a last stand. Along the way they must destroy barricades, capture a gatehouse, and storm walls. For example, one foggy map has the attackers pushing a caravan toward a distant castle. Team battles often see an attacking side storming across large maps to complete objectives, while defenders try to stop them. Battles take place in three flavours: 64-player, 40-player, or a 'free-for-all' mode (used to best effect in servers running duelling matches with their own etiquette).
You're a medieval soldier and you're desperate to chop limbs off. 'Blood is my paint and the land is my canvas!' shouts one soldier, using the game's dedicated 'battlecry' button.
Chivalry II is a ridiculous, over-the-top ruckus, with knights being catapulted across the field and infantry chucking trout at each other in a breathless panic. But by channeling Braveheart, Gladiator and that one scene in Anchorman, the makers of this bloodthirsty sequel are saying up-front: 'No, this is the fun kind of head chopping'. Any historical theme invites complaints of inaccuracy, and the usual shield-wall pedantry. Multiplayer stab 'em up Chivalry II says it is inspired by 'medieval war movies'. A gore-soaked multiplayer battler with tons of humour and dishonour at its heart